In this article, we will learn how to overlay two images using ASP.NET. Recently, while working on my web application project, I received a requirement to develop a video gallery similar to YouTube in my MVC web application.

For this purpose, I needed to display a video thumbnail for each video along with a play icon. After successfully completing this task, I decided to share the code with you all.

Essentially, I opted to create a new image by first rendering the background thumbnail image, and then overlaying a play icon image on top of it.

Instead of replacing one image with another, my goal was to position the second smaller image on top of the first image, allowing both images to be visible simultaneously.

So, my requirement is to place a play icon image at the center of the background image. Let's get started.

1. Create an empty application.

2. Create a folder.

3. Add a background image and play icon.

Html Code

<%@ Page Language="C#" AutoEventWireup="true" CodeFile="Converter.aspx.cs" Inherits="Converter" %>

<!DOCTYPE html>

<html xmlns="http://www.w3.org/1999/xhtml">
<head runat="server">
    <title></title>
</head>
<body>
    <form id="form1" runat="server">
    <div>
        <asp:Label ID="Label1" runat="server" Text="ActualImage" Font-Bold="True"></asp:Label>
        <asp:Image ID="Image1" runat="server" Width="134px" />
         <asp:Label ID="Label2" runat="server" Text="OverlayImage" Font-Bold="True"></asp:Label>
         <asp:Image ID="Image2" runat="server" Width="135px" />
    </div>
    </form>
</body>
</html>

C# Code

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;

public partial class Converter : System.Web.UI.Page
{
    protected void Page_Load(object sender, EventArgs e)
    {
        Draw();
        Image1.ImageUrl = "Video/BackGround.jpg";
        Image2.ImageUrl = "Video/output.png";
    }
    public void Draw()
    {
        string BackgroundImage = Server.MapPath("Video/BackGround.jpg");
        string IconImage = Server.MapPath("Video/play.png");
        string OutputImage = Server.MapPath("Video/output.png");
        System.Drawing.Image imageBackground = System.Drawing.Image.FromFile(BackgroundImage); //background image or big image
        System.Drawing.Image imageOverlay = System.Drawing.Image.FromFile(IconImage); //small image

        System.Drawing.Image img = new Bitmap(imageBackground.Width, imageBackground.Height);
        using (Graphics gr = Graphics.FromImage(img))
        {
            gr.DrawImage(imageBackground, new Point(0, 0));
            gr.DrawImage(imageOverlay, new Point(imageBackground.Width / 2 - 50, imageBackground.Height / 2 - 50));
        }
        img.Save(OutputImage, ImageFormat.Png);
    }
}

Output:-

Page_Load Method:

  • The Page_Load method is executed when the page is loaded. Here, it's calling the Draw() method and setting the URLs for two Image controls (Image1 and Image2).
  • Image1 is assigned the URL of the background image ("Video/BackGround.jpg").
  • Image2 is assigned the URL of the output image ("Video/output.png"), which is generated after overlaying the play icon on the background image.

Draw Method:

  • The Draw() method is responsible for overlaying the play icon image onto the background image.
  • It first retrieves the file paths of the background image (BackgroundImage) and the play icon image (IconImage).
  • Then, it creates instances of System.Drawing.Image for both images (imageBackground for the background image and imageOverlay for the play icon image).
  • It creates a new Bitmap object (img) with the same dimensions as the background image.
  • Using a Graphics object (gr), it draws the background image onto the new bitmap (img) at the coordinates (0, 0).
  • It also draws the play icon image onto the new bitmap at the center coordinates calculated based on the dimensions of the background image.
  • Finally, it saves the resulting image as a PNG format with the file path specified by OutputImage.

Above code overlays a play icon image onto a background image and saves the resulting image as an output PNG file.